A Practical Guide to Evony’s New Feature: Historic City Spectacles

Last updated on February 7th, 2025 at 03:37 am

The ‘Historic City Spectacles is a feature of Historic City, Cultural Subordinate City, and Epic Subordinate City (golden sub city) in Evony. You can get wonderful buffs by improving spectacles to corresponding sub cities.
This article will supply a guide to help understanding the Historic City Spectacles feature’s rules (including materials consumption) and spectacles’ attributes.

The Rule of Historic City Spectacles

Each Epic Subordinate City, Historic City, or Cultural Subordinate City with this feature can build 5 spectacles.
Subordinate cities of different civilizations can unlock different spectacles, and each spectacle has its own attributes. In addition, Building Cluster Attributes are triggered for every 2 and 4 spectacles improved.
Unlocking a spectacle may require consuming varying amounts of subordinate city fragments as well as Hephaestus Hammers.

Hephaestus Hammer:

You can get the Hephaestus Hammer from every issue of King’s Party event:
Party Cake Level
The number of Hephaestus Hammer
2
5
3
15
5
30
7
50
9
100
You can get up to 200 Hephaestus Hammers from a cake. Of course, if you use double coupons and triple coupons, you will get more.

Subordinate City Fragment:

You can convert an unused Subordinate City Key into Subordinate City Fragment(s). (One key can be converted into 10 fragments.)
Notes:
  • You can convert an Epic Subordinate City Key into the corresponding Epic Subordinate City Fragments.
  • While you can convert a Historic City Key into Historic City Fragments, and convert a Famous City Key into Cultural Subordinate City Fragments.
  • The Historic City Fragment can be used to improve the spectacles of any Historic City. And the Cultural Subordinate City Fragment can be used to improve any famous city’s spectacles.

Unlock Conditions for Each Spectacle:

  1. Epic Subordinate City
Items that need to be consumed
Spectacle 1
Spectacle 2
Spectacle 3
Spectacle 4
Spectacle 5
Subordinate City Fragment
5
8
12
15
0
Hephaestus Hammer
25
40
60
75
300
  1. Historic City & Famous City
Items that need to be consumed
Spectacle 1
Spectacle 2
Spectacle 3
Spectacle 4
Spectacle 5
Subordinate City Fragment
0
0
5
10
15
Hephaestus Hammer
100
200
300
400
500
Note:
If you lose a Subordinate City with a spectacle(s), the system will return the Subordinate City Fragments and Hephaestus Hammers that you spent while improving the spectacle.

The Attributes of Historic City Spectacles

No.1 Epic Subordinate City

Russia
Each Spectacle’s Attributes:
  1. Ice Sculpture: In City Troop Attack +8%
  2. Ice House: Traps Building Speed +10%
  3. Fireplace: Ore Production +15%
  4. Military Watchtower: Defending Troops Defense +5%
  5. City Square: Mounted Troop Attack, Defense, and HP +8%
Building Cluster Attributes:
  • 2 – Trap Attack +20%
  • 4 – Marching Mounted Troop Attack
Japan
Each Spectacle’s Attributes:
  1. Carp Flag: Ground Troop Healing Speed +10%
  2. Washi Screen: Ground Troop Defense +5%
  3. Zen Garden: Crafting Speed +10%
  4. Sakura: General EXP from Monster Kill +15%
  5. Torii: Ground Troop Attack, Defense, and HP +5%
Building Cluster Attributes:
  • 2 – Ground Troop Healing Speed +10%
  • 4 – Attacking Troop’s Attack +5%
Europe
Each Spectacle’s Attributes:
  1. Windmill: General EXP from Monster Kill +10%
  2. Church: Mounted Troop Attack +5%
  3. Theatre: Stone Production +15%
  4. Arena: Construction Speed +15%
  5. Arch of Triumph: Mounted Troop Attack, Defense, and HP +5%
Building Cluster Attributes:
  • 2 – March Speed +10%
  • 4 – Marching Mounted Troop Attack +15%
America
Each Spectacle’s Attributes:
  1. Farm: Research Speed +5%
  2. Tavern: Defending Siege Machine Attack +5%
  3. Villa: Gold Levy +5%
  4. Statue of Liberty: Construction Speed +10%
  5. Mount Rushmore: Siege Machine Attack, Defense, and HP +5%
Building Cluster Attributes:
  • 2 – Training Speed +10%
  • 4 – Siege Machine Attack +15%
China
Each Spectacle’s Attributes:
  1. Waterwheel: Training Speed +10%
  2. Beacon Tower: Ground Troop HP +5%
  3. Bronze Ding: All Resources Production +5%
  4. Drum Tower: Ground Troop HP +5%
  5. Daoist Temple: Ground Troop Attack, Defense, and HP +5%
Building Cluster Attributes:
  • 2 – Research Speed +15%
  • 4 – Defending Ground Troop Attack, Defense, and HP +5%
Korea
Each Spectacle’s Attributes:
  1. Arrow Tower: All Troops Load +5%
  2. Stone Tablet: Main City Warehouse Capacity +50%
  3. Herb Field: Lumber Production +15%
  4. Fair: Defending Ranged Troop Attack +5%
  5. Palace: Ranged Troop Attack, Defense, and HP +5%
Building Cluster Attributes:
  • 2 – Ranged Troop Attack +15%
  • 4 – Healing Speed +15%
Arabia
Each Spectacle’s Attributes:
  1. Tapestry: Healing Speed +5%
  2. Painted Pillar: Bonus from Offering +5%
  3. Shop: Mounted Troop HP +5%
  4. Archway: Healing Speed +10%
  5. Stronghold: All Troops Attack +5%
Building Cluster Attributes:
  • 2 – The death-turning-wounded rate of troops when they are attacking +1%
  • 4 – Holy Palace Deserter Capacity +10%

No.2 Historic City & Famous City

We group them by style of spectacles.

European style:

The spectacles in Leaning Tower of Pisa, Stockholm, Baalbek Temple, Paris, Vienna, Rostock, Milan, Budapest, Pantheon, Germany Famous City, Rome Famous City, and Hungary Famous City from the 1st to 5th are: Fountain, Sculpture, Clock Tower, Manor, Museum.
Leaning Tower of Pisa
Each Spectacle’s Attributes:
  1. Ground Troop and Mounted Troop HP +10%
  2. Enemy Ground Troop and Mounted Troop Attack -5%
  3. March Speed +10%
  4. Ground and Mounted Troop Attack, Defense, and HP +5%
  5. Ground Troop and Mounted Troop Attack +10% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Training Capacity +10%
  • 4 – In-city Ranged Troop and Siege Machine HP +10%
Stockholm
Each Spectacle’s Attributes:
  1. Siege Machine and Ranged Troop Attack, Defense, and HP +5%
  2. Enemy Ground Troop and Mounted Troop Defense -8%
  3. Death into Survival Rate in this Subordinate City +10%
  4. Attacking Siege Machine Attack, Defense, and HP +10%
  5. Ranged Troop and Siege Machine Attack +10% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Research Speed +10%
  • 4 – Enemy Ranged Troop and Siege Machine Attack -10%
Baalbek Temple
Each Spectacle’s Attributes:
  1. Ground Troop and Mounted Troop Defense +10%
  2. Enemy Ranged Troop and Siege Machine Defense -10%
  3. March Speed +10%
  4. Ground Troop Attack, Defense, and HP +10%
  5. Ground Troop Attack +20% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Resources Protected +10%
  • 4 – Enemy Ranged Troop Attack -20%
Paris
Each Spectacle’s Attributes:
  1. Ground Troop and Mounted Troop Attack +5%
  2. Enemy Ranged Troop and Siege Machine HP -10%
  3. Training Capacity +5%
  4. Enemy Ranged Troop and Siege Machine Attack -10%
  5. Ranged Troop and Siege Machine Attack +5% (Double the effect when attacking)
Building Cluster Attributes:
2 – All Troops Attack +5%
4 – Attacking Siege Machine and Ranged Troop Attack +5%
Vienna
Each Spectacle’s Attributes:
  1. Attacking Ranged Troop and Siege Machine Attack +5%
  2. Enemy Ranged Troop and Siege Machine Defense -10%
  3. Training Capacity +5%
  4. Ranged Troop and Siege Machine Attack, Defense, and HP +5%
  5. Ranged Troop and Siege Machine Attack +5% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Ranged Troop and Siege Machine Attack +5%
  • 4 – Attacking Ranged Troop and Siege Machine Attack +5%
Rostock
Each Spectacle’s Attributes:
  1. Ranged Troop Attack +5%
  2. Attacking Ranged Troop Attack, Defense, and HP +5%
  3. March Speed +5%
  4. Enemy Mounted Troop Attack -10%
  5. Marching Ranged Troop Attack +15%
Building Cluster Attributes:
  • 2 – March Size Capacity +5%
  • 4 – Ranged Troop Attack, HP, and Defense +10%
Milan
Each Spectacle’s Attributes:
  1. Marching Mounted Troop Attack +5%
  2. The death-turning-wounded rate of troops when they are attacking +5%
  3. Hospital Capacity +5%
  4. Construction Speed +5%
  5. Marching Mounted Troop Attack +25%
Building Cluster Attributes:
  • 2 – In-rally Ground Troop and Mounted Troop Attack +10%
  • 4 – In-rally Troop Attack +10%
Budapest
Each Spectacle’s Attributes:
  1. March Speed +10%
  2. In City Ground Troop Attack +10%
  3. All Troops Attack +5%
  4. Enemy Siege Machine Attack -8%
  5. Attacking Mounted Troop and Ground Troop Attack +12%
Building Cluster Attributes:
  • 2 – Defending Troops Attack +5%
  • 4 – Ranged Troop and Siege Machine Attack +8%
Pantheon
Each Spectacle’s Attributes:
  1. Enemy Mounted Troop Attack -5%
  2. Enemy Ranged Troop and Siege Machine Defense -5%
  3. Training Capacity +5%
  4. Ground Troop Attack, Defense, and HP +5%
  5. Ground Troop HP +15%
Building Cluster Attributes:
  • 2 – Marching Ground Troop HP +10%
  • 4 – Marching Ground and Mounted Troops Attack and Defense +15%
Germany Famous City
Each Spectacle’s Attributes:
  1. Ranged Troop HP +10%
  2. Attacking Ranged Troop and Siege Machine Attack +5%
  3. Research Speed +5%
  4. Enemy Troop HP -5%
  5. Attacking Ranged Troop Attack, Defense, and HP +10%
Building Cluster Attributes:
  • 2 – March Speed +20%
  • 4 – Attacking Ranged Troop Attack +10%
Rome Famous City
Each Spectacle’s Attributes:
  1. Attacking Ground Troop Defense +15%
  2. Ground Troop HP +5%
  3. Hospital Capacity +5%
  4. Ground Troop Attack, Defense, and HP +5%
  5. Marching Ground and Mounted Troops Attack and Defense +5%
Building Cluster Attributes:
  • 2 – March Speed +10%
  • 4 – Ground and Mounted Troops Attack +5%
Hungary Famous City
Each Spectacle’s Attributes:
  1. Ranged Troop Attack +5%
  2. Mounted Troop HP +10%
  3. Construction Speed +5%
  4. Marching Troop attack +5%
  5. Ranged Troop and Siege Machine Attack +5%
Building Cluster Attributes:
  • 2 – March Speed +15%
  • 4 – Enemy Mounted Troop HP -12%

African style:

The spectacles in Tombouctou, Alexandria, Carthage, Phoenicia Famous City, Egypt Famous City, and Oasis Famous City from the 1st to 5th are: Stone House, Mural, Gold Mine, Temple, Guardian Deity.
Tombouctou
Each Spectacle’s Attributes:
  1. Training Capacity +5%
  2. Ranged Troop Attack, HP, and Defense +5%
  3. In City Mounted Troop Defense +5%
  4. Enemy Ground Troop Attack -5%
  5. Marching Ranged Troop Attack +25%
Building Cluster Attributes:
  • 2 – Attacking Siege Machine and Ranged Troop Attack +10%
  • 4 – Enemy Troop Attack -5%
Alexandria
Each Spectacle’s Attributes:
  1. Training Capacity +5%
  2. Marching Ranged Troop Attack and HP +8%
  3. March Size Capacity +5%
  4. Enemy Mounted Troop Attack -5%
  5. Marching Ranged Troop Attack +25%
Building Cluster Attributes:
  • 2 – Enemy Ground Troop and Mounted Troop HP -5%
  • 4 – Ranged Troop Attack, HP , and Defense +8%
Carthage
Each Spectacle’s Attributes:
  1. Enemy Ranged Troop and Siege Machine Defense -5%
  2. Enemy Ranged Troop and Siege Machine HP -5%
  3. Training Capacity +5%
  4. Attacking Mounted Troop Attack, Defense, and HP +10%
  5. Marching Mounted Troop Attack +20%
Building Cluster Attributes:
  • 2 – Mounted Troop Attack +8%
  • 4 – Enemy Ranged Troop Attack, HP, and Defense -10%
Phoenicia Famous City
Each Spectacle’s Attributes:
  1. Attacking Mounted Troop and Ground Troop Attack +5%
  2. Mounted Troop Attack +5%
  3. Healing Speed +5%
  4. Marching Mounted Troop Attack +10%
  5. Attacking Mounted Troop and Ground Troop Attack +10%
Building Cluster Attributes:
  • 2 – Construction Speed +10%
  • 4 – Enemy Ranged Troop Attack -10%
Egypt Famous City
Each Spectacle’s Attributes:
  1. In City Troop Attack +5%
  2. In-city Ranged Troop and Siege Machine Attack +10%
  3. Training Capacity +5%
  4. Enemy Ranged Troop and Siege Machine Attack -5%
  5. In-city Ground Troop and Mounted Troop HP +20%
Building Cluster Attributes:
  • 2 – Healing Speed +10%
  • 4 – In-city Ranged Troop and Siege Machine Attack +15%
Oasis Famous City
Each Spectacle’s Attributes:
  1. Marching Ranged Troop Attack +5%
  2. Marching Ground Troop Attack and HP +5%
  3. Healing Speed +5%
  4. Attacking Mounted Troop and Ground Troop HP +5%
  5. Attacking Troop’s Attack +5%
Building Cluster Attributes:
  • 2 – All Resources Production +5%
  • 4 – Ranged Troop and Siege Machine Attack +5%

East Asian style:

The spectacles in Epang Palace, Chang’an, Himeji-jo, China Famous City, and Japan Famous City from the 1st to 5th are: Clan Emblem, Stone Beast, Arch Bridge, Loft, and Monastery.
Epang Palace
Each Spectacle’s Attributes:
  1. Ground Troop and Mounted Troop Attack +5%
  2. Construction Speed +5%
  3. Enemy Ground Troop and Mounted Troop Defense -5%
  4. Ground and Mounted Troop Attack, Defense, and HP +5%
  5. Ground Troop and Mounted Troop Attack +10% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Attacking Mounted Troop Attack and HP +5%
  • 4 – Attacking Ground Troop Attack and HP +5%
Chang’an
Each Spectacle’s Attributes:
  1. Mounted Troop Attack +5%
  2. March Size Capacity +5%
  3. Holy Palace Deserter Capacity +5%
  4. Attacking Mounted Troop Attack, Defense, and HP +10%
  5. Mounted Troop Attack +12% (Double the effect when attacking)
Building Cluster Attributes:
  • 2 – Attacking Mounted Troop and Ground Troop HP +10%
  • 4 – Attacking Mounted Troop and Ground Troop Attack +12%
Himeji-jo
Each Spectacle’s Attributes:
  1. March Speed +5%
  2. Siege Machine Attack +15%
  3. In-city Mounted Troop Defense +5%
  4. Enemy Ranged Troop Attack -5%
  5. Ranged Troop and Siege Machine Attack +15%
Building Cluster Attributes:
  • 2 – Enemy Siege Machine Attack -5%
  • 4 – Ranged Troop and Siege Machine Attack +5% (Double the effect when defending)
China Famous City
Each Spectacle’s Attributes:
  1. Attacking Mounted Troop Attack +5%
  2. Mounted Troop HP +5%
  3. Training Speed +10%
  4. Mounted Troop Attack, Defense, and HP +5%
  5. Ground Troop and Mounted Troop Attack +8%
Building Cluster Attributes:
  • 2 – Research Speed +10%
  • 4 – Mounted Troop Attack +8%
Japan Famous City
Each Spectacle’s Attributes:
  1. Attacking Mounted Troop and Ground Troop Attack +5%
  2. Attacking Siege Machine and Ranged Troop Attack +5%
  3. Healing Speed +5%
  4. Enemy Ranged Troop Attack -10%
  5. Siege Machine Attack +12% (Double the effect when attacking)
Building Cluster Attributes:
2 – Food Production +15%
4 – Enemy Ground Troop HP -10%

South Asian style:

The spectacles in Kathmandu, Patna, Inca Famous City, and India Famous City from the 1st to 5th are: Thatched Hut, Stone Carving, Statue, Altar, and Sanctuary.
Kathmandu
Each Spectacle’s Attributes:
  1. Attacking Mounted Troop and Ground Troop Attack +5%
  2. Training Capacity +5%
  3. Enemy Ground Troop and Mounted Troop Attack -5%
  4. Ground and Mounted Troop Attack, Defense, and HP +5%
  5. Attacking Mounted Troop and Ground Troop Attack +10%
Building Cluster Attributes:
  • 2 – Enemy Ground Troop Attack, HP, and Defense -5%
  • 4 – Ground Troop and Mounted Troop Attack +5% (Double the effect when attacking)
Patna
Each Spectacle’s Attributes:
  1. Siege Machine Attack +5%
  2. Enemy Siege Machine Attack -5%
  3. Research Speed +5%
  4. Siege Machine Attack, Defense, and HP +5%
  5. Attacking Siege Machine Attack +25%
Building Cluster Attributes:
  • 2 – Attacking Siege Machine Attack, Defense, and HP +5%
  • 4 – Enemy Troop HP -5%
Inca Famous City
Each Spectacle’s Attributes:
  1. Ground Troop Attack +5%
  2. Mounted Troop Defense +5%
  3. Research Speed +5%
  4. Enemy Ground Troop and Mounted Troop Attack -5%
  5. Attacking Ground and Mounted Troops Attack and Defense +10%
Building Cluster Attributes:
2 – Healing Speed +10%
4 – In-city Ground Troop and Mounted Troop HP +10%
India Famous City
Each Spectacle’s Attributes:
  1. Mounted Troop Attack +5%
  2. Attacking Mounted Troop and Ground Troop Attack +5%
  3. Training Speed +10%
  4. Ground Troop Attack and HP +5%
  5. Attacking Ground Troop HP +15%
Building Cluster Attributes:
  • 2 – Food Production +15%
  • 4 – Enemy Ranged Troop Attack, HP, and Defense -5%

Southeast Asian style:

The spectacles in Borobudur, Imperial City of Huế, and Vietnam Famous City from the 1st to 5th are: Wood Carving, Bamboo House, Farmland, Round Tower, and Buddha Statue.
Borobudur
Each Spectacle’s Attributes:
  1. Ranged Troop and Siege Machine Attack +5%
  2. Enemy Ranged Troop and Siege Machine HP -5%
  3. March Speed +5%
  4. Siege Machine and Ranged Troop Attack, Defense, and HP +5%
  5. Attacking Siege Machine and Ranged Troop Attack +12%
Building Cluster Attributes:
  • 2 – Attacking Siege Machine and Ranged Troop Attack +8%
  • 4 – Enemy Ranged Troop and Siege Machine HP -10%
Imperial City of Huế
Each Spectacle’s Attributes:
  1. Research Speed +5%
  2. Ground Troop Attack +5%
  3. Enemy Ranged Troop Attack -5%
  4. Attacking Ground Troop Attack, Defense, and HP +5%
  5. Attacking Ground Troop Attack +25%
Building Cluster Attributes:
  • 2 – Attacking Ground Troop Attack and HP +10%
  • 4 – Ground Troop HP +18%
Vietnam Famous City
Each Spectacle’s Attributes:
  1. Ranged Troop Attack +5%
  2. Siege Machine Attack +5%
  3. March Speed +5%
  4. Enemy Troop Attack -5%
  5. Attacking Siege Machine and Ranged Troop Attack +5%
Building Cluster Attributes:
2 – Research Speed +20%
4 – Enemy Ground Troop and Mounted Troop HP -5%
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